Testing many narrative games

Today we had to play three narrative games in class. Two of them could be played in a short amount of time and the other one did not have an end and is kind of addictive. The first game, “spent”, was the most challenging to me due to the multiple life dilemmas that I faced. This game taught me to prioritize from the most to the least important when making any decisions. However, this game involved very limited financial decisions and it will be more interesting if it involved decisions in other fields such as the medical field so much more people can benefit from it.

The “BBC Syrian Refugees” game I wasn’t as interested as the other games. It didn’t grab my attention as the other games due to its limitation. While playing, It put me in the place of a Syrian refugee and taught me empathy. This game put me once again in a position where I had to decide, however it was a matter of staying alive and not financial decisions. “Darfur is dying” put me in a place of a kid that leaves camp in order to get water to survive. It informed me at the extent of danger that people have to face everyday in order to survive and generated a negative feeling in me, as I felt useless while playing. Maybe if they added possible solution and help that people can offer it would guide people in doing the right actions to help the refugees. Also these two games only has a purpose of describing the state of a Refugee in Syria and Darfur and didn’t include any other Refugee. So I think that it will be more beneficial if it involved other existing Refugees.

The Little Alchemy game was the most interesting game. I was very entertained while playing it and learned a lot of chemical combinations by having fun. Its simplicity is addictive and grabs the player’s attention despite his age. It targets many more users than the other games and is very educational. Despite its success, the younger ones can quite understand the game due to the fact that it only involves chemical combinations. I think it will be more beneficial if it involved other combinations than the chemical ones such as colours, which will be more beneficial to the younger age.

At home I played the “sleep- deprived mom game” because I have younger siblings that I take care off a lot when my parents are travelling, especially my little brother. I also understood many decisions that my mother makes and didn’t get them at first. It also involves decision making such as the two first questions, however it is only addressed to moms. I think it will be more beneficial if it includes situations that father and sibling face when dealing with younger kids.

The “party” game didn’t seem interesting for me due to the fact that it doesn’t have anything to do with my character. However, I learned a lot of things on the most usual parties and the statistics of those who accept alcohol intake in party. It concerns those who attend a lot of parties solely, which doesn’t interest all the others. Maybe if it were a little bit more general it would have included much more people.